| Paintball Scenarios | ||
| 1 | Fly your Flag | Put up your flag and defend it for 1 minute |
| Game: | Two opposing teams will fight to put up their flag. Once up they have to defend it for 1 minute, during this time the opposing team may try to take down their flag or replace it with their own. Players have multi-life but after being shot, he must return to home base before continuing the game. Pellets – no limit. Winner is determined by whose flag stands raised in the 10 min game play. Good for first time players to get used to the game of paintball | |
| 2 | Storm the Fortress | Capture the fortress by eliminating everyone in it |
| Game time 15 mins. Defending team is given time to fortify | ||
| Game: | Defending team has less
pellets then attacking team. Player has only one life. Winner is determined by defending team that is able to hold out till all attacking team members are eliminated or vise versa. Or the most player left alive. |
|
| 3 | Search and Rescue – Hostage Situation | Search and Rescue the Hostage. Rescue team must reach and touch hostage (hostage must not be shot). |
| Game: | Game time 20 mins. Both teams have a hostage which is a member of the opposing team. Teams are given time to hide and fortify. Each team has to mount a rescue party to retrieve their kidnapped member. No pellet limit. Each team to nominate a medic who must attend and physically touch the shot person who can then resume in the game. If the medic is shot then they must leave the field by the shortest route, return to the commencement place and start again. Winner is determined by completing the mission or until all members are eliminated. | |
| 4 | Body Guard | Body Guard team must successfully bring their client to a designated point. |
| Game time 10 mins. | ||
| Game: | Terrorist team is given time to place sniper positions. Terrorist team mates are 20% of the Body Guard team strength. Pellets have restricted amounts to every player. Winner is determined by completing the mission or until all members are eliminated. | |
| 5 | Bunker Hill | Take down 5 flags. |
| Game time 10 mins. | ||
| Game: | A small hill with defending bunkers, 5 flags for the attackers to grab. Winner is determined by acquiring all 5 flags. | |
| 6 | No Man’s Land | Be the last one – shoot everyone down |
| Game time 10 mins. | ||
| Game: | Total Chaos. Everyone is for himself. Last one stand is the winner. Player only has one life. No pellet restriction. | |
| 7 | Mercenary | Same as Fly Your Flag. |
| Game time 10 mins. | ||
| Game: | Here there will be 3 teams. Two teams going for their flags, the third team setup as sniper. The third team cannot win, they are they to create more challenges. Third team has only one life, the other two teams can revive their lives by returning to home base and starting again. No pellet limit. | |
| 8 | Predator | Predator hunts the Prey |
| Game time 10 mins. | ||
| Game: | Two teams, the Predator team and the Prey team. The prey team starts out with a few more players than the predator team. If a member from the predator team shoots a member of the prey team, the prey team member will be converted onto the predator team. If a predator is tagged by a prey team member, then the predator is completely eliminated from the game. | |