Paintball Assault Tactics
Successful paintball assaults require that teammates take on two very different
roles – suppression and invasion – to accomplish one goal.

01. Suppression ___________________________________________________________________
Suppression is not a tactic meant to eliminate the enemy, but instead to distract them and shake them up, so they fail to
notice your side’s invading team. Paintballers must be very good at concentrating and controlling their fire if they are to be good at suppression.

A suppression team should consist of more than one person. They should realize that their job is not to get the other team’s players out. (That is just an occasional bonus.) Their job is to make the other team keep their heads down when the invading team is trying to move past them. Suppression fire should be concentrated on one target at a time, it must be accurate, it must be steady, and suppressing team players must be willing to move around in order to keep the enemy feeling trapped.

Two or three suppression players constantly harassing one enemy position will make the people hiding there so flustered that they won’t even have the chance to see the invading team sneak past. Don’t get so distracted by carrying out this tactic that you fail to see the enemy’s invasion teams come down your flanks!

Once your invading team is out of danger from one position, forget it and move forward. Either the enemy will retreat or they will be eliminated as your suppression team gets behind them.

02. Invasion ______________________________________________________________________
A paintball invasion team should focus first and foremost on concealment. The team should be made up of a pretty small number of players that are good at being quiet, playing tight, and have patience to pass up shots that will give away their position. This tactic requires you to get to a position where maximum damage can be done, rather than to get a nice shot on one enemy player that didn’t see you coming.

Once the invasion team has made its way downfield and is in a position to take out multiple targets, or get the flag, or whatever the objective is, they should do it with full intensity. Paintball guns are not a quiet way to do anything. Once you fire, people will know where you are and it is up to you to do as much damage as possible before getting taken out yourself. If your damage is bad enough, you may find that the other team is too shocked to mount a counter-attack, and you can make a hasty retreat. But, that option will only present itself if first you unload a bunch of paint into the other team.

Paintball Scenarios

1 Fly your Flag Put up your flag and defend it for 1 minute
  Game: Two opposing teams will fight to put up their flag. Once up they have to defend it for 1 minute, during this time the opposing team may try to take down their flag or replace it with their own. Players have multi-life but after being shot, he must return to home base before continuing the game. Pellets – no limit. Winner is determined by whose flag stands raised in the 10 min game play. Good for first time players to get used to the game of paintball
     
2 Storm the Fortress Capture the fortress by eliminating everyone in it
    Game time 15 mins. Defending team is given time to fortify
  Game: Defending team has less pellets then attacking team. Player has only one life.
Winner is determined by defending team that is able to hold out till all attacking team members are eliminated or vise versa. Or the most player left alive.
     
3 Search and Rescue – Hostage Situation Search and Rescue the Hostage. Rescue team must reach and touch hostage (hostage must not be shot).
  Game: Game time 20 mins. Both teams have a hostage which is a member of the opposing team. Teams are given time to hide and fortify. Each team has to mount a rescue party to retrieve their kidnapped member. No pellet limit. Each team to nominate a medic who must attend and physically touch the shot person who can then resume in the game. If the medic is shot then they must leave the field by the shortest route, return to the commencement place and start again. Winner is determined by completing the mission or until all members are eliminated.
     
4 Body Guard Body Guard team must successfully bring their client to a designated point.
    Game time 10 mins.
  Game: Terrorist team is given time to place sniper positions. Terrorist team mates are 20% of the Body Guard team strength. Pellets have restricted amounts to every player. Winner is determined by completing the mission or until all members are eliminated.
     
5 Bunker Hill Take down 5 flags.
    Game time 10 mins.
  Game: A small hill with defending bunkers, 5 flags for the attackers to grab. Winner is determined by acquiring all 5 flags.
     
6 No Man’s Land Be the last one – shoot everyone down
    Game time 10 mins.
  Game: Total Chaos. Everyone is for himself. Last one stand is the winner. Player only has one life. No pellet restriction.
     
7 Mercenary Same as Fly Your Flag.
    Game time 10 mins.
  Game: Here there will be 3 teams. Two teams going for their flags, the third team setup as sniper. The third team cannot win, they are they to create more challenges. Third team has only one life, the other two teams can revive their lives by returning to home base and starting again. No pellet limit.
     
8 Predator Predator hunts the Prey
    Game time 10 mins.
  Game: Two teams, the Predator team and the Prey team. The prey team starts out with a few more players than the predator team. If a member from the predator team shoots a member of the prey team, the prey team member will be converted onto the predator team. If a predator is tagged by a prey team member, then the predator is completely eliminated from the game.
     

 

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